POKER Q'z

A poker learning app that sharpens your thinking

Product
  • Features
  • Courses
  • Pricing
  • Reviews
  • FAQ
  • Blog
  • Update notes
Tools
  • Equity Calculator
  • Preflop Range Chart
  • Pot Odds Calculator
  • MDF Calculator
  • Poker Glossary
Company
  • About us
  • News
  • Contact
Legal
  • Terms of Use
  • Privacy
  • Privacy choices
  • Refund policy
  • Legal notice
© CLOViZ, Inc. All Rights Reserved.
Learning Poker with Theory #2: Finding the Mathematically Optimal Bet-Size Split in the AKQJT9 Game
Back to articles
Strategy7 min read
1759

Learning Poker with Theory #2: Finding the Mathematically Optimal Bet-Size Split in the AKQJT9 Game

Mar 21, 2025, GMT+9
Toshiki
Toshiki

Affiliated with the Graduate School of Information Science and Technology at the University of Tokyo.
Active in the Tsuruoka Lab, specializing in research on game AI and natural language algorithms.
Also leads the development of POKER Q’z at CLOViZ Inc.

Contents
  1. Introduction
  2. What Is the AKQJT9 Game?
  3. The GTO Solution Computed by an Algorithm
  4. The Optimal Solution to the AKQJT9 Game with Two Arbitrary Bet Sizes
  5. Which bA​,bK​ Maximize the EV of Hero's Entire Range?
  6. Cautions for Using Bet-Size Splitting in Practice
  7. Summary

Introduction

This article is a continuation of the previous one. If you haven't read it yet, please start there:

Learning Poker Through Theory #1: Finding the Mathematically Optimal Value Bet Size in the AKQ Game
A game AI researcher from a University of Tokyo graduate school derives the optimal value bet size in poker with simple equations, using the AKQ game....
pokerqz.com

This time, the theme is "bet-size splitting." In , stronger value hands generally tend to use larger bet sizes. But why? In this article, we'll explore that question from a mathematical standpoint using a toy game called the AKQJT9 game.

1. What Is the AKQJT9 Game?

The AKQJT9 game is a toy game I designed for this very topic, and it is a derivative of the "AKQ game" introduced last time. Compared with the AKQ game, the only difference is that the deck has grown from 3 cards to 6, but let's review the rules anyway.

  • Players
    This game is played by two players: Hero and Villain.
  • Cards
    The game uses only six cards: A K Q J T 9 , with the rank order A > K > Q > J > T > 9. Each player is randomly dealt one of these cards, and the same rank is never dealt to both players.
  • s
    Hero always plays in position (IP), while Villain always plays out of position (OOP).
  • s
    1. The game starts right at the river, and Villain (OOP) acts first, always choosing to check.
    2. Hero (IP) may then choose any bet size or check back.
    3. If Hero checks back in step 2, the hand goes straight to showdown.
    4. If Hero bets in step 2, Villain may only call or fold; raising is not allowed.
  • size
    The initial pot is 1.

You can practice this as a quiz

Real-game spots, one question at a time on POKER Q'z. Free to get started.

Try it free

2. The GTO Solution Computed by an Algorithm

We'll now compute the optimal solution to this game with formulas, but to make it easier to picture, let's first look at the GTO solution computed with the CFR algorithm. (I'd also like to cover the details of the CFR algorithm in more depth when the opportunity arises.)

Figure 1 GTO solution on the river with a board of 22233

Figure 1 visualizes the GTO solution using a tool I built myself. The range table is styled after GTO Wizard. It shows Hero's strategy for his entire range after Villain checks, on a board of 22233 (which has no direct relation to the A through 9 hands in question) in real poker.

However, both players' hand ranges are limited to six combos: AA, KK, ..., 99 (only the spade-heart combos of each pocket pair are used).

Here, hand strength follows AA > KK > ... > 99, and the two players can never hold the same hand, so this situation is equivalent to the AKQJT9 game.

This time, bet-size options from 15% to 160% were provided. Red indicates a large bet, orange a small bet, and green a check.

You can see that the nut hand A uses a larger value-bet size than the second-nut K, and that size splitting is taking place.

Figure 2 Strategy for KK in Figure 1 (left column: frequency; right column: EV, shown at 100x)

Figure 3 Strategy for AA in Figure 1 (left column: frequency; right column: EV, shown at 100x)

Figures 2 and 3 show in detail the strategies used when the hand is KK and AA, respectively. For each hand, the best approach is to use the bet size that maximizes its , and you can see that actions with higher are chosen more often.

Looking at Figures 1 through 3, here is a summary of what we can learn about the AKQJT9 game.

Summary so far

  • The nut hand A always bets large. The optimal size appears to lie somewhere between 120% and 130%, closer to the 120% side.
  • The second-nut hand K always bets small. The optimal size appears to lie somewhere between 25% and 30%, closer to the 30% side.
  • The marginal hands Q through T always check.
  • The weakest hand, 9, bluffs at appropriate frequencies using the same sizes as the A and K value bets.

Notes

  • Q cannot be value-bet. If you bet with Q, the opponent will always call with A and K and always fold 9. Even if the opponent bluff-catches at full frequency with J and T, your equity when called is 50%, so the bet is not functioning as a value bet.
  • T is never bluffed. ing with 9 alone provides enough combinations (as explained below).

3. The Optimal Solution to the AKQJT9 Game with Two Arbitrary Bet Sizes

Now let's move on to the mathematical analysis.

Since this game features size splitting, let the value-bet size used with A be bA​, and the value-bet size used with K be bK​.

From the previous article, when a strong hand is value-bet purely at size b, the bluff-bet frequency that makes the opponent indifferent between calling and folding their marginal hands is 1+bb​. Since this game uses two bet sizes, Hero's optimal strategy is as follows.

Hero's strategy

Hero (IP) hand

Frequency of betting bA​

Frequency of betting bK​

Frequency of checking

A

1

0

0

K

0

1

0

Q , J , T

0

0

1

9

1+bA​bA​​

1+bK​bK​​

1−1+bA​bA​​−1+bK​bK​​

Against this strategy, Villain responds as follows. For now, let the bluff-catch frequency against a bet of bA​ for marginal hands (K through T) be f1​, and the bluff-catch frequency against a bet of bK​ for marginal hands (Q through T) be f2​. (We'll calculate the specific values in a moment.)

Villain's strategy against Hero's bet of bA​

Villain hand

frequency

frequency

A (1 combo)

1

0

K , Q , J , T (4 combos)

f1​

1−f1​

9 (1 combo)

0

1

Villain's strategy against Hero's bet of bK​

Villain hand

Call frequency

Fold frequency

A , K (2 combos)

1

0

Q , J , T (3 combos)

f2​

1−f2​

9 (1 combo)

0

1

From the previous article, Villain's optimal bluff-catch frequency is the frequency that makes Hero indifferent between bluff-betting and giving up and checking with his weak hands. That is, we want

(EV of Hero's 9 betting bA​) = (EV of Hero's 9 betting bK​) = (EV of Hero's 9 checking)

so the following equations hold:

51・(−bA​)+4f1​・(−bA​)+4(1−f1​)・1​=52・(−bK​)+3f2​・(−bK​)+3(1−f2​)・1​=0

Solving these gives f1​=4(1+bA​)4−bA​​ and f2​=3(1+bK​)3−2bK​​.

Also, 1−f1​=4(1+bA​)5bA​​ and 1−f2​=3(1+bK​)5bK​​. (We'll use these later.)


4. Which bA​,bK​ Maximize the EV of Hero's Entire Range?

Now that we know both players' optimal strategies, let's find the bA​,bK​ that maximize the EV of Hero's entire range. As mentioned in the previous article, the EVs of marginal hands and weak hands do not depend on Hero's bet size. So the optimal bA​,bK​ can be found by considering the EV of each value hand, A and K, on its own.

Let's actually calculate the EVs of A and K. The EV of A can be computed as before, but there is a caveat for the EV of K: K runs the risk of value-betting into Villain's A. Keeping that in mind, letting the EV of Hero's A be EA​(bA​) and the EV of Hero's K be EK​(bK​), we get

EA​(bA​)=54f1​・(1+bA​)+(4(1−f1​)+1)・1​=51​((4−bA​)+1+bA​5bA​​+1)=51​(5+1+bA​5bA​​−bA​)

EK​(bK​)=51・(−bK​)+3f2​・(1+bK​)+(3(1−f2​)+1)・1​=51​(−bK​+(3−2bK​)+1+bK​5bK​​+1)=51​(4+1+bK​5bK​​−3bK​)

Let's differentiate these functions to find the bA​ that maximizes EA​(bA​) and the bK​ that maximizes EK​(bK​).

Using the differentiation formula for rational functions taught in Japanese high-school Math III,

dbA​d​EA​(bA​)=(1+bA​)21​−51​

dbK​d​EK​(bK​)=(1+bK​)21​−53​

we get

Both dbA​d​EA​(bA​) and dbK​d​EK​(bK​) are monotonically decreasing functions, so the bA​ and bK​ at which they equal zero are the optimal bet sizes.

Solving gives bA​=5​−1≈1.236 and bK​=35​​−1≈0.291.

This means that Hero's optimal bet size is 123.6% of pot with A and 29.1% of pot with K. Earlier, from the algorithm's results, we predicted that

  • The nut hand A always bets large. The optimal size appears to lie somewhere between 120% and 130%, closer to the 120% side.
  • The second-nut hand K always bets small. The optimal size appears to lie somewhere between 25% and 30%, closer to the 30% side.

and the math confirms these predictions exactly. At these sizes, the bluff-bet frequencies of 9 are

for the 123.6% pot bet, 1+bA​bA​​≈1+1.2361.236​≈0.553

and for the 29.1% pot bet, 1+bK​bK​​≈1+0.2910.291​≈0.225

so even combined they do not exceed 1. In other words, the 9 combo alone provides enough bluff combos, so there is no need to turn T into a bluff as well.


5. Cautions for Using Bet-Size Splitting in Practice

So far, we've discussed how bet-size splitting raises the EV of your range. However, you need to be careful when applying this in real poker.

In this game, Villain had no right to raise, but in real poker, you can get raised.

If your small-bet range contains no nut-class hands at all, and your opponent catches on, you'll be met with wide, polarized raises as an exploit.

When that happens, the EV of your range drops substantially.

Therefore, against a skilled opponent who raises appropriately, you balance by putting some nut-class hands into your small-bet range (especially when out of position).


Summary

This was another challenging article, but thank you for reading this far. In this article, we explained that GTO's bet-size splitting is an effective play with solid mathematical backing.

In brief, the conclusions are as follows:

  1. When splitting bet sizes, using larger bet sizes with stronger value hands raises EV.
  2. Bluff hands are chosen from the weakest hands with low equity, and bluffs are made at the appropriate frequency for each bet size (in practice, hands with good blockers tend to be chosen for larger bluff bets; in this game, there were no blockers).
  3. In practice, since your opponent can raise, even when splitting bet sizes, you need to distribute a reasonable share of nut-class hands across sizes to avoid being exploited.

App · POKER Q'z

Put what you just read into practice with real-game quizzes

POKER Q'z turns the real-game spots that trip you up into quizzes, with explanations of why the right answer is right. Free to get started.

Download on theApp Store
Download on theGoogle Play
Start on web

If you found this article helpful, give it a like!

See more articles on Strategy

Contents

  1. Introduction
  2. What Is the AKQJT9 Game?
  3. The GTO Solution Computed by an Algorithm
  4. The Optimal Solution to the AKQJT9 Game with Two Arbitrary Bet Sizes
  5. Which $b_{A} , b_{K}$ Maximize the EV of Hero's Entire Range?
  6. Cautions for Using Bet-Size Splitting in Practice
  7. Summary

Get the POKER Q'z app

Poker gets even more fun

See more articles on Strategy →